Preliminary Research for Interact Objects
I think the best place to start is to explain my interests in interactive media. Speaking briefly I take a more detached eye to the cultural presence of technology, I see it as an amoral force both harmful or nurturing dependent on the application by humans. I see my practice of technology of using it to elevate peoples quality of life while taking responsibility to not create a dependency.
Milton Komisar, I chose this artist for his use of light and movement as Komisar describes in the reading as light molded through time. I think this is a very interesting concept to use computers to represent a redesign of natural physics. I've seen only a few games attempt to simulate space beyond the human ability aside from the more fantasy fictions. There are two I recall one simulating the experience of slowly accelerating to beyond the speed of light and another that simulates 4 physical dimensions while allowing the player to shift the 3rd and 4th and interact with hypershapes vanishing into different planes. I think this is one of the advantages of computational art, that it can exist in the 4D reality we find most immediate to our lives. I see a lot of opportunities to experiment with space and light however I hope to also utilize more kinematics into my artworks.
Alan Rath, I find Alan's work uncanny, an attempt to represent mannerisms and gestures familiar to humans with robotics. After reading his Biography I'm quite attracted to the idea of building systems that develop their own methods and behaviors that deviate from a set path. I like the idea of creating machines as these extensions of our own capacity to interact, where I think I differ from Alan is that I prefer the idea of building machines around their own purpose instead of instilling them with human characteristics. I see the personification of machines as relative to humans, I'm more than likely oversimplifying the method but to rephrase I am more interested in building context that allows the machine become active rather than simply make it appear life-like through human mannerism. Its one thing to make a machine appear expressive and another to have those expressions develop from it's own actions. I do enjoy how much of Rath's artwork is designed specifically to a character to how cables and components are each housed, insulated and assembles specifically to his chosen expression.
I think there are a good assortment of discourses regarding technology and the transition into the digital age. I've recently been (slowly) reading an Anthology titled Storming Reality Studio: A Casebook of Cyberpunk and Postmodern Fiction, which contains chapters that the editor chose to represent the attitudes towards the emerging digital age prior to 1991. I feel that the animated film Ghost in the Shell (1995) would also be enthusiastically cited if the book was not yet published. I'm very invested in the attitude of technology as an exponentially encroaching force that society will grow around and have to adapt to.
Sources
Milton Komisar
Milton Komisar, I chose this artist for his use of light and movement as Komisar describes in the reading as light molded through time. I think this is a very interesting concept to use computers to represent a redesign of natural physics. I've seen only a few games attempt to simulate space beyond the human ability aside from the more fantasy fictions. There are two I recall one simulating the experience of slowly accelerating to beyond the speed of light and another that simulates 4 physical dimensions while allowing the player to shift the 3rd and 4th and interact with hypershapes vanishing into different planes. I think this is one of the advantages of computational art, that it can exist in the 4D reality we find most immediate to our lives. I see a lot of opportunities to experiment with space and light however I hope to also utilize more kinematics into my artworks.
Alan Rath, I find Alan's work uncanny, an attempt to represent mannerisms and gestures familiar to humans with robotics. After reading his Biography I'm quite attracted to the idea of building systems that develop their own methods and behaviors that deviate from a set path. I like the idea of creating machines as these extensions of our own capacity to interact, where I think I differ from Alan is that I prefer the idea of building machines around their own purpose instead of instilling them with human characteristics. I see the personification of machines as relative to humans, I'm more than likely oversimplifying the method but to rephrase I am more interested in building context that allows the machine become active rather than simply make it appear life-like through human mannerism. Its one thing to make a machine appear expressive and another to have those expressions develop from it's own actions. I do enjoy how much of Rath's artwork is designed specifically to a character to how cables and components are each housed, insulated and assembles specifically to his chosen expression.
I think there are a good assortment of discourses regarding technology and the transition into the digital age. I've recently been (slowly) reading an Anthology titled Storming Reality Studio: A Casebook of Cyberpunk and Postmodern Fiction, which contains chapters that the editor chose to represent the attitudes towards the emerging digital age prior to 1991. I feel that the animated film Ghost in the Shell (1995) would also be enthusiastically cited if the book was not yet published. I'm very invested in the attitude of technology as an exponentially encroaching force that society will grow around and have to adapt to.
Sources
- Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology, MIT press, 2002.
- McCaffery, Larry. Storming The Reality Studio: A Casebook of Cyberpunk and Postmodern Science Fiction, Durham & London, 1991.
- Adam Savage's Maker Tour: MIT's Center for Bits and Atoms (Part 2), Youtube, uploaded by Adam Savage's Tested, 12 July 2017, https://youtu.be/_kFC0CBjk1Q
- 4D Toys: a box of four-dimensional toys, and how objects bounce and roll in 4D, Youtube, uploaded by Miegakure, 2 June 2017, https://youtu.be/0t4aKJuKP0Q
- Ghost in the Shell: Identity in Space, Youtube, uploaded by Nerdwriter1, 16 September 2015, https://youtu.be/gXTnl1FVFBw
Milton Komisar
- https://www.arttec.net/ArtProjects/Milton/MiltonLED.html
- Mosher, Mike. “Art and Technology: Innovations Report from the Twelfth International Sculpture Conference.” Leonardo, vol. 17, no. 1, 1984, pp. 33–34. JSTOR, JSTOR, www.jstor.org/stable/1574855.
- Technology to serve imagery instead of technology to build technology
- Artist Milton Komisar shows his Kinetic, Youtube, uploaded by clarsauction, 14 july 2015, https://youtu.be/jszYTUd8k50
Alan Rath
- http://alanrath.org/
- NEAT: New Experiments in Art and Technology – Alan Rath, Youtube, uploaded by Contemporary Jewish Museum, 15 October 2015, https://youtu.be/9BLp9zyejkM
Excellent post. Interesting and informative! More like this, plz!
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