Posts

Kinetic Sculpture Progress

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My initial mask was mostly functional. I made it out of wire as that was the easiest to construct small components out of, the problem I found was that it was easy to warp and caught easily. The central eye piece worked well and I was able to create a double axis rotation, I figured I can have one servo in on the outside of the frame for one axis and the other inside the actual eye for the other axis. The second effect I want is a bloom effect similar to an umbrella, This would work by having them pivot on a ring and then a second ring would move up and down to push the arms up and down. This would likely use a cam with an elastic pulling the arm down against it however I'm looking at more efficient ways such using a drive arm or a gear rail. I also have to consider that I likely will need to raise 2 sides of the ring at the same time which will take 2 motors or else the imperfect fit will cause one side to droop as the driver has no leverage. This here is my 3D...

Motor Driver Demos

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For driving a DC motor via relays it was tricky reading which gates would actually be enabled when looking at the manual however it was straightforward after that. The Transistor Relay was easy to set up however I was not able to operate it properly.  My understanding of the Transistor was that it is a circuit with a semi conductor that only becomes conductive when that material is polarized. For whatever reason the conductor circuit would operate regardless of whether or not it was polarized. I rechecked the diagram as well as some online guides on the proper positioning of the transistor pins as well I manually tried reorganizing the pins if I somehow got the circuit wrong. I think my issue was either my power supply was causing issues or I misunderstood the use of the Transistor, I was able to get some pulses whenever the transistor was supposed to be set off so I think I misunderstood the use of the Transistor. The TIP122 controller was pretty easy and straightforward, ...

Kinetic Artwork Research

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For this project we were referenced two artists, Rebecca Horn and Arthur Ganson. What immediately struck me in Horn's work was how visceral it was specifically how it pushed the external in internals of the figure outwards to the point of grotesque. Some examples were a tube net with blood pumping through it (blegh) or big constructs of fabric constricting and hanging off of nude figures. Her sculptures also get the same treatment with pianos splays it's own keys out and shotguns that splurt blood. Arthur Ganson I have seen before, I attempted to construct a wire machine similar to him however mine turned out more a tangled mess but with a functioning axle. His sculptures have a delicate precision to them and he shows he's constructed his own tools and templates which he uses to build his gears and wheels to precision. His machines play with expression and function with his oil machines dousing themselves and his movement machine which hand writes "faster". I wo...

Circuit Board Designs

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For my starting circuit designs I went forward with making them applicable to my projects going forward. I'm not sure how to properly setup external power supplies for larger outputs so that's likely to change however the designs are intended to work regardless. This first design  is intended to work with Piezo buzzer discs for receiving a signal, I am using the digital pins for power in case I ever want to use this design for an audio output. There are two potentiometers, one for adjusting the sensitivity of the discs for input and the other is for adjusting the LED intensity for the output. I've used the button to bridge over the ground for the potentiometers and the LED power.  This circuit is for powering multiple parallel LED strips with a joystick, I have the same potentiometer for adjusting LED intensity as well I had to use jumper cables to bridge all the grounds for the LED. Not much difference aside from the 5 points for the Joystick. Working Joystic...

Object Prototype 1

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Im not sure if I read the assignment properly but I made the ciruit and I mounted it onto my object prototype already but I plan on cleaning it up and expanding more on the concept. When I was doing the preliminary readings I was interested in the one artist Milton Komisar but I was having trouble finding documentation. What interested me was the experimentation with space but my other interest was culture and looking into cyberpunk culture. I've been wanting to approach the idea of eclipsing physical or cultivated identity (materialistic driven) with one Im able to construct out of my own abilities with a medium, a way of reclaiming an image that is formed from my perception rather than the one I am given. I think this works well coupled with experimentations of space and dimensions and use this to alter the face which is one of the things our sapient brains are built to interpret. It's rather goofy in its current state as the enlarged sockets gives the eyes a cartoonish emp...

LED Sequences in Arduino

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For my first practice back into the Arduino I have a circuit that counts up to each pin in progression as well as one that changes circuit based on voltage. Script //Progressive LED timer //timer float counter=0; float maxCounter = 5000; //pin range int lowPin = 3; int highPin = 6; void setup() { //enable pins in range for (int a = lowPin; a <= highPin; a ++) { pinMode(a, OUTPUT); } //Serial.begin(9600); //Serial.println("Hello World"); //pinMode(7, OUTPUT); } void loop() { //for each pin enabled for (int a = lowPin; a <= highPin; a++) { //maps a range that will activate each pin in progression //generates a decimal high and low for each pin to activate at dependent on its index. if (counter <= (maxCounter/(highPin-lowPin)) * (a-lowPin+1) && counter >= (maxCounter/(highPin-lowPin)) * (a-lowPin)) { digitalWrite(a, HIGH); } //deactivates pin when its out of range else digitalWrite(a, LOW);...

Preliminary Research for Interact Objects

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I think the best place to start is to explain my interests in interactive media. Speaking briefly I take a more detached eye to the cultural presence of technology, I see it as an amoral force both harmful or nurturing dependent on the application by humans. I see my practice of technology of using it to elevate peoples quality of life while taking responsibility to not create a dependency. Milton Komisar, I chose this artist for his use of light and movement as Komisar describes in the reading as light molded through time. I think this is a very interesting concept to use computers to represent a redesign of natural physics. I've seen only a few games attempt to simulate space beyond the human ability aside from the more fantasy fictions. There are two I recall one simulating the experience of slowly accelerating to beyond the speed of light and another that simulates 4 physical dimensions while allowing the player to shift the 3rd and 4th and interact with hypershapes vanishi...